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May, 2019

Collision detection – visualisation
Collision detection – visualisation

Slowly getting it all fitting together. Now with bounding boxes and more visualisation!

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moehammered written 6 years ago
Homemade peanut butter: improved!
Homemade peanut butter: improved!

Made a new recipe for peanut butter. It tastes amazing!

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moehammered written 6 years ago
Week long tirade against 1 damn bug…

Programming is tough, rendering bugs are tough. When will we get a debugger that can step through render pipelines?

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moehammered written 6 years ago
Homemade peanut butter
Homemade peanut butter

Nothing beats homemade peanut butter!

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moehammered written 6 years ago
Bashing my head against a wall

Spent a whole week debugging render issues with OpenGL.... :/

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moehammered written 6 years ago
Training & Ramadan

Ramadan hasn't killed my strength or ruined my nutrition! Still building muscle. Still losing fat.

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moehammered written 6 years ago
A little refactoring

Programming post again! Some refactoring before migrating this into my entity architecture project.

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moehammered written 6 years ago
I did it! Self-cleaning referencing!

Programming victory! C++ is quite flexible in implementation. Got the functionality like Unity's referencing system for GameObjects.

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moehammered written 6 years ago
Many to 1 referencing C++

More programming issues/challenges. Still having trouble with dangling pointers, but it's fun.

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moehammered written 6 years ago
C++ and smart pointers

Haven't written a programming post yet. Thinking aloud about my troubles with unified references and dangling pointers in c++.

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moehammered written 6 years ago
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