Collision detection – visualisation
Slowly getting it all fitting together. Now with bounding boxes and more visualisation!
Slowly getting it all fitting together. Now with bounding boxes and more visualisation!
Made a new recipe for peanut butter. It tastes amazing!
Programming is tough, rendering bugs are tough. When will we get a debugger that can step through render pipelines?
Nothing beats homemade peanut butter!
Spent a whole week debugging render issues with OpenGL.... :/
Ramadan hasn't killed my strength or ruined my nutrition! Still building muscle. Still losing fat.
Programming post again! Some refactoring before migrating this into my entity architecture project.
Programming victory! C++ is quite flexible in implementation. Got the functionality like Unity's referencing system for GameObjects.
More programming issues/challenges. Still having trouble with dangling pointers, but it's fun.
Haven't written a programming post yet. Thinking aloud about my troubles with unified references and dangling pointers in c++.