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Google fit and Analytics
Google fit and Analytics

Making a fancy spreadsheet to track my progress for me(automatically)

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moehammered written 6 years ago
Lots of programming and laziness(playing games hehe)

Played games and did programming today... slow and lazy day!

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moehammered written 6 years ago
Collision detection – visualisation
Collision detection – visualisation

Slowly getting it all fitting together. Now with bounding boxes and more visualisation!

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moehammered written 6 years ago
Week long tirade against 1 damn bug…

Programming is tough, rendering bugs are tough. When will we get a debugger that can step through render pipelines?

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moehammered written 6 years ago
Bashing my head against a wall

Spent a whole week debugging render issues with OpenGL.... :/

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moehammered written 6 years ago
A little refactoring

Programming post again! Some refactoring before migrating this into my entity architecture project.

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moehammered written 6 years ago
I did it! Self-cleaning referencing!

Programming victory! C++ is quite flexible in implementation. Got the functionality like Unity's referencing system for GameObjects.

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moehammered written 6 years ago
Many to 1 referencing C++

More programming issues/challenges. Still having trouble with dangling pointers, but it's fun.

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moehammered written 6 years ago
C++ and smart pointers

Haven't written a programming post yet. Thinking aloud about my troubles with unified references and dangling pointers in c++.

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moehammered written 6 years ago
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