Collision detection – visualisation
Slowly getting it all fitting together. Now with bounding boxes and more visualisation!
Slowly getting it all fitting together. Now with bounding boxes and more visualisation!
Programming is tough, rendering bugs are tough. When will we get a debugger that can step through render pipelines?
Programming post again! Some refactoring before migrating this into my entity architecture project.
Programming victory! C++ is quite flexible in implementation. Got the functionality like Unity's referencing system for GameObjects.
More programming issues/challenges. Still having trouble with dangling pointers, but it's fun.